Iran

AmirK is an artist and architect working with 3D, AI, and Object-Oriented Ontology. His practice reimagines architecture beyond function, turning built forms into spaces of memory, desire, myth, and inner life. Across collections such as ONTOLOGY of RUIN and ADYTA, his work transforms architecture into a speculative space where objects exceed human function and begin to carry lives of their own. Active in the NFT space since 2021, AmirK's early digital collections include Every Second, a series of ethereal 3D animations exploring environmental issues and the urgency of climate action.

AmirK's work has gained global visibility, notably earning second prize in the DigitalArt4Climate competition, held in collaboration with UN-Habitat, with the piece Every Second: Lake, later featured at COP26 in Glasgow. His art has been featured by CNBC Arabia, reaching over 50 million households, and exhibited in renowned events such as The Wrong Biennale, WOW Summit's "Alternative Reality" show in Dubai, the Seattle Museum's "The Climate Conversation," Neo Shibuya's digital billboards in Toronto and Tokyo, NFTLiverpool, NFTNYC23's "SUBJECTIVE," Iconic Mints by Dow Jones Live and the Wall Street Journal, and CONTINUUM, co-curated by Claire Silver and Oliver Halsman in Barcelona.


Amir_Karimi_3D.jpg

Every Second: Forest Fire

Every_Second_Forest_Fire_Amir_Karimi_3D.mp4

Every second, we are losing some parts of forests all around the world due to fire. What we witnessed in Australia resulted in losing the vast majority of animals and their habitat! The human race, who feels free to manipulate nature and lead the earth to environmental catastrophes, is responsible for all these bitter events! Where do you think the next forest burning into ashes will be?

technique

3d

format

landscape

duration

01:00

year

2021

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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