Victor Doval

Spain

Victor Doval is a Spanish architect, designer and artist specialized in algorithmic composition. His work revolves around breaking the boundaries between oneself and others. He uses the relationship between mathematics and nature as a source of purity and a key to reconnect us to our essence. After completing his architecture studies in 2012, he became very interested in parametric and procedural design, which helped him find a way to express himself in generative digital art. 


His works have been exhibited at MediaLab Madrid, the Museu Valencià de la Il-lustració i la Modernitat (MUVIM), the Politecnica University of Valencia, the Lusíada University of Lisbon, the Casa de Cultura de MontSerrat, at SeAlquila Proyecto and at many other venues and events. As a digital artist, his work has been presented on the whole net, including on pages like Vice or The Verge, up to television on channels like Discovery Channel or RTTV. Its main dynamic exhibition is its own blog "Light Processes", which started as a secondary project and now has more than 50,000 followers.


Victor_Doval_Generative_art.jpg

Where do you merge - Vertical

Where_do_you_merge_-_Vertical_Victor_Doval_Generative_art.mp4
An invisible woven surface is perceived by the movement of bent metal bars. These bars emerge from focal points and extend along the surface by merging with others when they collide. 

As in reality the solid state of matter is only real from our point of view, from a microscopic point of view there is only a continuous vacuum with no clear limits between the entities. This also applies to emotional space. We can simplify our feelings but there are no clear boundaries between love and hate or between sadness and anger.

This piece created in Blender uses the melting points, the dissolved boundaries that disappear when we look deep enough, the expansion of an idea that merges with another when it’s big enough.
The part is presented in a perfect 250-frame loop that invites the observer to remain in this state of attention where there is no limit between the observer and the observed part, keeping a slow and constant pace that evokes the only thing that is permanent is change. 

technique

generative art

format

portrait

duration

00:10

year

n/a

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More from Victor Doval

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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