Ryan Talbot

United States of America

Ryan Talbot is a contemporary 3D artist who grew up in Southern California. He has worked with many brands over the years, including Nickelodeon, Nissan, New Balance, Lil Nas X, America’s Got Talent, Western Digital, Star Trek and many more. He won the Australia’s Got Talent Grand Prize in 2019, collaborating with dancer Kristy Sellars on visually interactive dance pieces.

Since 2021, Ryan has moved from working with customers to selling his personal artwork as an NFT. His current series focuses on fantasy robots and their perspective on the universe, often on a micro scale. In this universe, the adorable and friendly robot characters interact with each other and with their natural environment, which raises the question of the relationship between technology and nature. Talbot’s favorite tool is currently Cinema4D, and he hopes one day to write and make a feature film. In his spare time, you may find him taking his dog to the park or preparing a good bowl of Udon.

Ryan_Talbot_3D.jpg

Still Alive

Still_Alive_Ryan_Talbot_3D.mp4
A multi-generation machine that performs a basic space travel simulation. Somehow, she managed to hang on through all these years.

The original concept of this work was created in March 2018, and was animated with original music in March 2021. This piece is dear to my heart as it was the first to be part of the "Lost Relic" series, and inspired the following works, including Coexist. The title is a pun about one of my favorite video games, "Portal". Below is an excerpt from the original legend to capture how I felt about this work in 2018.

"I’ve always wanted to make a series of images about aging technology being retrieved by nature, but until now, I didn’t know all the right tools to do so. It feels good to have those little moments of personal breakthrough when you’ve finally accomplished something that always seemed inaccessible to you or behind a skill barrier that seems impossible to overcome. Anything is possible with practice and perseverance."

This work is part of Lost Relics, a series that explores the relationship between industry, innovation and the natural world. The future is not fixed and there are many paths to follow. 

15% of the initial benefits of this series went directly to Oil Change International and the Sunrise Movement, both of which are fighting for clean, renewable energy solutions. Oil Change International is fighting government subsidies, which perpetuate the current use of oil fracturing and gas energy. The goal of the Sunrise Movement is to move to 100% renewable energy solutions over the next 10 years, and create jobs for everyone.
technique

3d

format

portrait

duration

00:16

year

n/a

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More from Ryan Talbot

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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