NOCELLCOVERAGE

United States of America

NOCELLCOVERAGE is a studio practice exploring the evolving relationship between technology, nature, and materiality. Created by multidisciplinary artist and designer Matt Faller, the studio’s work investigates how digital tools can preserve, reinterpret, and extend our perception of the natural world. NOCELLCOVERAGE creates projects that function as ongoing studies in preservation, perception, and participation through a mix of physical and digital media. For example, they use photography of real-life natural elements, combined with their experience in 2D and 3D software, experimentations in Artificial Intelligence, the blockchain, and even physical sculpture, to produce their works. From archiving real flora and fauna on-chain, to translating geological specimens into dynamic AI-driven visuals, to reconstructing insect movement through machine learning, each project seeks to bridge the gap between organic and artificial systems. At its core, NOCELLCOVERAGE challenges the idea that technology and nature exist in opposition. Instead, the studio approaches them as collaborators—blurring the lines between digital and material.

NOCELLCOVERAGE has found international recognition, being showcased in countless exhibitions, festivals and press outlets. This includes BitBaselMiami Art Week 2024, Cables = Racines * Constellations 2023 in Metz, the Radian Gallery AI Art Exhibit 2024 as well as the JPEG Fiction Exhibition at the Oculus, WTC in New York. They’ve also been repeatedly featured in the press, including Lovers Magazine and This Is Paper Magazine.


NOCELLCOVERAGE_Photography.jpg

Primary Context Geode 02 - Horizontal

Primary_Context_Geode_02_-_Horizontal_NOCELLCOVERAGE_Photography.mp4

In its simplest form, Primary Context is a syncretic collection consisting of 100 unique pieces that explore the physical and metaphysical composition of geological specimens. Each piece in the series is unique and is created using an amalgamation of different mediums, including elements of photography and AI. The perm 'Primary Content' is an archeological term that means: the context of an artefact, feature or site that has not been disturbed since its original deposition. So think of this project as an on-chain archeological dig. 

technique

photography

format

landscape

duration

01:00

year

2023

WANT TO BRING ART INTO YOUR SPACE?

More from NOCELLCOVERAGE

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Aranea_Rosa_Andréa_Philippon_3D.mp4
    Biomimetics
    73 artworks
  • Aero_Gardens_III_Dev_Harlan_3D.mp4
  • Weight_and_Lightness_-_Anchor_Igor_Martins_3D.mp4
  • Transforming_Tigers_Noelle_van_Dijk_AI.mp4
  • Nothing_to_Eat_Germano_Mombach_3D.mp4
  • Wisdom_is_the_key_to_happiness_Andrei_Stan_Collage.mp4
  • Pulpy_Caterpillar_Lena_Charobay_3D.mp4
  • Dreaming_of_the_Butterflies_Mariano_Peccinetti_Collage.mp4
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE