Matthew Biederman

United States of America

Matthew Biederman is an American artist based in Montreal, Canada. His practice is at the intersection of art, technology, media, radio and audiovisual performance. Since the mid-1990s, he has explored the themes of perception, media saturation and data systems from a multitude of perspectives. He believes in the idea of a craftsman artist, a provocative artist and the necessity to represent the sublime in order to arouse emotion and the feeling of beauty among the spectator. He also proposes new ways of conceiving and understanding the world. According to him, this goes through the exchange and crossing of different arts. He considers the artist to be an inventor in so far as he serves as a beacon to illuminate possibilities, potentials and ways of discovering the world.


In 2007, he co-founded the Arctic Perspective Initiative with Marko Peljhan, an international not-for-profit group of individuals and organizations which goal is to promote the construction of creative open infrastructure, communication and dissemination for the circumpolar region. Matthew’s works have already been exhibited around the world, from the United States to South America to Europe and Asia.


Matthew_Biederman_Generative_art.png

Oroborous

Oroborous_Matthew_Biederman_Generative_art.mov
In Oroborous (or vertical bands matched horizontally one by one), the software creates a set of vertical bands until all possible numerical colors are used without repetition. As background color samples are displayed, the computer matches each of the individual vertical bands with a horizontal band sequentially from left to right, when it reaches the end, another background is displayed. Once the 16.7 million colors have been matched and displayed, a new set of backgrounds is created and the process begins again.
technique

generative art

format

landscape

duration

00:50

year

n/a

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More from Matthew Biederman

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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