Karen Lynch

Australia

Karen Lynch is a self-taught artist based in Adelaide, Australia, who creates digital collages and papers from magazines, books and period catalogues found in second-hand stores and second-hand bookstores, for example. Through her work inspired by the vintage universe, retro cinema and architecture, she aspires to resurrect and transform pieces of the long-forgotten past into colorful, surreal and retro-futuristic landscapes.

Karen’s works have been used to promote international musical and artistic events, including the Festival des arts de La Villette in Paris for the 2017 - 2018 and 2018 - 2019 seasons. She has also produced album cover projects for Sony Music Australia, Universal Music and various independent labels, artists and DJs from around the world, including Matt Simons, Felix Jaehn, Mares, Boombox Cartel, LIOHN, Side Effects band, the Electric Company, Tim Wheatley and Wooly Mammoth. She has also exhibited her work in France, Italy, Norway, Canada and Australia. She has collaborated on collage projects with international artists such as Jesse Treece, Sarah Eisenlohr, Mr Babies, Andrew McGranahan and Adelaide collage artist Kate Cuthbert.

Karen_Lynch_Collage.JPG

Nightfall

Nightfall_Karen_Lynch_Collage.jpeg
Playing with shadows and colour, a journey into the unknown under a giant moon
technique

collage

format

portrait

duration

00:00

year

2023

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More from Karen Lynch

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Memory_Julia_Chameroy_Collage.mp4
    Vintage collage
    42 artworks
  • Deus_Ex_Machina_Nico_Vuignier_Video.mp4
  • Into_The_Abyss_Jessica_Avarello_3D.mp4
  • We_Are_All_Data_Moteh_3D.mp4
  • Door_To_Infinity_4_-_Vertical_Morgane_Soulier_AI.jpeg
  • Lighthouse_By_Night_Sophie_Donaj_Illustration.mp4
  • Hyper_Mountains_Gaël_Corboz_3D.mp4
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