Luke Penry

United Kingdom

Luke Penry is a 3D artist and motion designer from South London. The reason he turned to this discipline is that since our imagination has no limits, it was essential for him that his work had no limits either. Indeed, according to him, 3D makes it possible to create absolutely everything imaginable, and even more, it allows the realization of things that we could never have thought of with a more rational referential or a more traditional art. Through digital art and his wide range of skills, he creates worlds, objects and creatures that are singular and abstract, inspired by nature, space, science and fine arts.


Luke developed a passion for digital art early on. He made his first animation at the age of eight. It was a stop motion animation that he produced using a video camera. At the age of fourteen, he received his first tablet with an animation software installed on it. He then started producing cartoons and posting them on newgrounds.com. It was then very logically that he turned to graphic design studies, until he discovered 3D and then became a motion designer.


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Egg Still II

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Through digital art and his wide range of skills, Luke creates singular and abstract worlds, objects and creatures, inspired by nature, space, science and fine arts. 

"They were once thought to have fallen from the moon itself, but their brilliance actually indicates that they are healthy. The tribes raised them to have a source of natural light that they could use at night."
technique

3d

format

portrait

duration

00:00

year

n/a

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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