WILCO

In partnership with ARTPOINT, WILCO offers you the experience of digital art. Discover each month a new collection chosen by the teams for the space of 10 rue de Moussy and find here the details of the current exhibition!

EISUKE IKEDA

Eisuke Ikeda is a self-taught artist based in Kyoto and Osaka. Although he has mostly made videos for years, he now primarily creates digital art, and still produces his works under unique conditions.
 

Indeed, he explains that unlike conventional paintings, digital artworks are supported by devices such as monitors or smartphones, and as a result, the replay environments and size of works are constantly changing. In addition, he actively incorporates the element of chance in the creation of his works.

ACPAH033 B

ACPAH033 B is a so-called “generative” work, i.e. it results from a computer code.

It is the result of a work produced on previous animations created by Eisuke. Indeed, the most singular feature of his artistic practice is that his past works often serves as the basis for new works. He believes that there are many instances where artists should not simply repeat themselves or produce reproductions, but rather actively rethink their work.

ACPAH033 B

ACPAH033 B is a so-called “generative” work, i.e. it results from a computer code.

It is the result of a work produced on previous animations created by Eisuke. Indeed, the most singular feature of his artistic practice is that his past works often serves as the basis for new works. He believes that there are many instances where artists should not simply repeat themselves or produce reproductions, but rather actively rethink their work.

ACPAH036

ACPAH036 is a so-called “generative” work, i.e. it results from a computer code.

It is also the result of a work done by Eisuke years before and thus testifies to his own approach: rethinking his own works with new perspectives or a new sensibility, to arouse new emotions. 

ACPAH036

ACPAH036 is a so-called “generative” work, i.e. it results from a computer code.

It is also the result of a work done by Eisuke years before and thus testifies to his own approach: rethinking his own works with new perspectives or a new sensibility, to arouse new emotions. 

ACPA H001

ACPA H0011 is a so-called “generative” work, i.e. it results from a computer code.

This multi-faceted animation was created through the simultaneous use of several cameras. The dreamy colors, highly geometric shapes and algorithmic nature of the piece reflect Eisuke’s main sources of inspiration, which are painting, sculpture, but also his daily walks and his experience of confronting himself.

ACPA H001

ACPA H0011 is a so-called “generative” work, i.e. it results from a computer code.

This multi-faceted animation was created through the simultaneous use of several cameras. The dreamy colors, highly geometric shapes and algorithmic nature of the piece reflect Eisuke’s main sources of inspiration, which are painting, sculpture, but also his daily walks and his experience of confronting himself.

CROSS SECTION #1

Cross Section #1 is a so-called “generative” work, i.e. it results from a computer code.

For this work, Eisuke has once again chosen to use some of his past works as a creative medium. Specifically, he made a “cross-section” of artworks he had previously produced in order to create a new work that is radically different from the ones he created.

 
Thus, although his works may appear to be entirely separate entities at first glance, they are actually interconnected as a body of work.

CROSS SECTION #1

Cross Section #1 is a so-called “generative” work, i.e. it results from a computer code.

For this work, Eisuke has once again chosen to use some of his past works as a creative medium. Specifically, he made a “cross-section” of artworks he had previously produced in order to create a new work that is radically different from the ones he created.

 
Thus, although his works may appear to be entirely separate entities at first glance, they are actually interconnected as a body of work.

ALEXANDRE TAMISIER

 

Alexandre Tamisier is a motion designer and 3D artist born in France, in Clermont Ferrand. After a professional baccalaureate in graphic design, he trained in a self-taught way in digital art, field in which he quickly specialized.
 
His artistic universe echoes his passion for science fiction visuals which fascinate him and inspire him to create scenes of lost civilizations, delirious natures and extraterrestrial planets.
 

Alexandre’s work has already been exhibited in several universities in the United States (Baltimore, New York), in his hometown in France (Clermont Ferrand), as well as in stores in Hong Kong for commercial events.

 

JOURNEY

Alexandre thought of working on the human body rather late because initially it was a visual that seemed complicated to him.

It is finally his pressing desire to go further in the fantastic which pushed him to work this support in order to bring an unreal and in fact disturbing touch to a banal support – banal in the sense that bodies are given to us to see at every moment in our daily life.

JOURNEY

Alexandre thought of working on the human body rather late because initially it was a visual that seemed complicated to him.

It is finally his pressing desire to go further in the fantastic which pushed him to work this support in order to bring an unreal and in fact disturbing touch to a banal support – banal in the sense that bodies are given to us to see at every moment in our daily life.

BLUES

In his animations, Alexandre likes to reproduce elements that can be found in nature, such as the movement of wind for example, water, fire, smoke … In short, he always tries to reproduce a form of nature 2.0, to find life through the computer.

BLUES

In his animations, Alexandre likes to reproduce elements that can be found in nature, such as the movement of wind for example, water, fire, smoke … In short, he always tries to reproduce a form of nature 2.0, to find life through the computer.

CONFLICT

As evidenced by this work, Alexandre likes to play on textures, the play of colors and shapes… He likes to disturb the way we perceive reality by giving his works a realistic and fantastic dimension.

He likes it when viewers look at his work and wonder if what is represented is something hard or soft, viscous or liquid, smooth or rough…

CONFLICT

As evidenced by this work, Alexandre likes to play on textures, the play of colors and shapes… He likes to disturb the way we perceive reality by giving his works a realistic and fantastic dimension.

He likes it when viewers look at his work and wonder if what is represented is something hard or soft, viscous or liquid, smooth or rough…

TORU IZUMIDA

Toru Izumida is a new media artist who combines visual and audio media to produce immersive, multi-sensory live sets and audiovisual art experiences.  
 
Shortly after graduating from Musashino University of Art in Tokyo, Japan in 2010, Toru moved to New York to work as an audio and visual artist. His work has subsequently been exhibited around the world, at World Art Dubai and in solo and group exhibitions in New York, Mexico City and Tokyo for example. In 2015, he participated in the annual International Symposium on Electronic Art (ISEA), an event that encourages interdisciplinary and creative explorations of our relationship with technology.

GRADIENT 02

This work is characteristic of Toru’s work, whose hypnotic performances invite viewers to lose themselves in a world of performative digital art and experimental sounds, a world of pulsations and vibrations. 

GRADIENT 02

This work is characteristic of Toru’s work, whose hypnotic performances invite viewers to lose themselves in a world of performative digital art and experimental sounds, a world of pulsations and vibrations. 

FLOWERS

Toru likes to explore contemporary culture and modern life through 3D and data composition, as well as digital collage and portraits. His working media are very diverse and in this case, he was inspired by flowers.  

FLOWERS

Toru likes to explore contemporary culture and modern life through 3D and data composition, as well as digital collage and portraits. His working media are very diverse and in this case, he was inspired by flowers.  

GRID NOISE

As an avid DJ, sound composer and visual artist, Toru programs layered visuals that react to live sounds, as is the case here with Grid Noise.

 

 
 

 

GRID NOISE

As an avid DJ, sound composer and visual artist, Toru programs layered visuals that react to live sounds, as is the case here with Grid Noise.

About WILCO

WILCO is an innovation accelerator that supports the growth of startups and the transformation of large companies. 100 new startups are boarded each year around 16 thematic programs, covering all technological fields (Cyber, FinTech, MedTech, Customer Experience, CleanTech, Transport, etc.). With 20 invested collaborators, the team works daily to help innovative companies reach their 1st M€ of turnover via a structured 3-year program. An experienced network of 80 entrepreneur mentors, 40 large corporations and 100 investors are also committed to helping them succeed.