Tsukiyomi Bubble, Boris Marinin

Boris Marinin is a multidisciplinary artist and curator. He was born in 1987 in Moscow, Russia and emigrated to Israel in 1997. His artistic process is influenced mainly by self-study and psychoanalytic analysis. In his art, Marinin tries to differentiate and capture the sublimity of nature using amorphous forms, that do not necessarily relate to the plain material world we know. With his analytical art, Marinin will take us through a journey where we will be exposed to the movement of nature, extinction, and opportunity while uncovering personal interpretations of the connection between an artist and an object in order to show us what lies beyond our dimension.

 

How would you describe digital art?

“Digital art is new materialism. It is the ability to fluently communicate in a conceptual sense with those things that are essentially beyond the reach of the five material senses. I can simulate the senses in order to communicate an idea or to deliver a message, a thought or a feeling. With digital art, the message is often beyond what we see.

 

What made you decide to do digital art? What motivates you to explore new media?

I like the flexibility of the medium. This flexibility is allowing me to lose myself in it. Especially in video art. I try to make the process of video filming non-rational and non-narrative, some type of a trance where the camera is leading me and not me leading the camera. I am not planning what I am going to film. I focus on a location where I feel something and not trying to interpret it. I am filming with any kind of video I have with me at that moment, it can be a DSLR camera and it can be my phone. The filming process then becomes a game, playing to catch something without intentionally trying to.”

 

Sarutahiko Ōkami Bubble, Boris Marinin

What are your tools as a digital artist? What is your technique?

“The editing or digital manipulation process for me is like sculpting material. “I use addition, subtraction, multiplication and division.”, as I wrote in my statement. The statement was influenced by strange “Necromancy” books I found by getting lost in the dark web. The dark web forms a small part of the deep web, the part of the Web not indexed by web search engines. The 3d digital objects I do are inspired by the same tools used in video game creation.”

 

What is your background? Did you follow a specific training?

“I started my artistic path when I was 11 years old. I studied in a classic Russian academy with an old and wise teacher and learned anatomy, color theory, watercolors, oil colors, etc. Then I studied graphic design and animation in high school working as a graphic designer in parallel. When I was 23 I was accepted to Betzalel academy of art and design in Jerusalem to the screen arts department with video art and experimental cinema specialization. After my BFA I was graduated with an MFA in multidisciplinary arts.”

 

What are your sources of inspiration?

“I’m inspired by French psychoanalytics mainly by the work of Jacques Lacan, by object oriented ontology, animism, Black Metal, and some artists. The artists that inspire me the most are Ed Atkins, Stan Brakhage’s abstract films, Joseph Beuys’ “the artist as shaman”. Joseph Bueys did lots of researches on shamanism, developed concepts on the power of connection to the earth. The roots of shamanic art reaches back to former times when the man allegedly lived in harmony with nature, maintaining her balance.”

 

Joseph Beuys

The Bubble Series

Bear Bubble, Boris Marinin

“Is the bubble a part of you? or are you a part of the bubble? Everything is a part of everything.”

“This 3D object was made using Adobe After Effects and Action Script coding. The Texture was created using Physically based rendering and it was inspired by the process of making contemporary video games. I work with material and texture and create virtual objects. In this series, the object is the main subject matter. This stems from the search for meaning. The circular motion of meaning is created by human perception and continues to a sharing motion of the objects around him. The objects exist in their own right and by the association between them. The meaning is set by the human perception through associations a priori. Virtual reality subverts the statement that the objects that surround us are screens that project their essence. In them reflected the Subject. The bubbles series is part of this experiment and is inspired by our emotions. Every feeling has a bubble so each bubble represents a feeling inside of you. This is based on object-oriented-ontology. In reality, the objects are our main subject matter. for example, a tree is maybe what we can make out of this tree, or maybe what fruit we take of it, or maybe a tree is just a decoration. But what if I will ask a question, if there is a lake near the tree, and the tree reflects in the water, so the tree is a part of the lake? Or the lake is a part of the tree? According to OOO (object-oriented-ontology) the in-between objects (the shadow, the reflection etc) are quasi objects, or semi objects and they are at the same importance as the non semi objects. Everything is a part of everything. In the technique I am using (PBR – physically based rendering) the 3D objects are not made as in reality – out of some sort of material or by natural processes. They are made out of quasi materials, the bubble you see made of layers of surfaces: shadows layer, diffusion layer, reflection map, translucency etc. The bubbles made out of quasi objects, the connections of the material to other materials. This is how environments in video games are made, it changes the way we search for meaning in the new cyber reality – our new reality. The bubble gives us feeling, we are communicating with the virtual object in a conceptual sense and this is beyond the five material senses. Not only that we see the bubble, and we hear other people see the bubble – we also receive information via sixth sense – feelings. The feeling that the bubble gives is an object too, it is a quasi object. and it is as real as any other object. So is the bubble a part of you? or are you a part of the bubble? Everything is a part of everything.”